Selasa, 16 Agustus 2011

Cinema 4D Nonlinear Animation Part Two





Check the first part of this article to see the introduction of CINEMA 4D is a non-linear animation. This technique allows you to simply reduce the complex set of keys and track unit layer that can be manipulated or copied to the device level.


This significantly reduces the time and let you try different variations and options, without having to make all the modulation and time again. With the possibility of an adjustment layer, you can copy and then follow the change may be one of the key sequence variation, while keeping the flow and movement you have already created.


In the first part, we made a ball rolling down the track, a very simple animation ball rolling by entering a value of Bank of rotation to 0 at the beginning of our clip, and 360 at 30 frames. We then create a proposal clip, 'Animation-> Create Motion clips "to create a control module.


Let's add a simple animation here with our ball bounce. In the 0, the Y position of our balls to 0 (type "Ctrl + click" on the check box next to the Y), then in a box set of 25 Y 100 too much to add keyframe, and then set the Y back to 0 at frame 50.


Now we can add a motion clip. Along with your sphere highlighted, click on "Animation-> Add Motion Clip ', only this time in which the motion clip options present rotation, position, scale, and parameter, select the' Location 'only. This will add a new clip for ball bouncing, the changes in the value of Y, only. You may name this clip "Bounce", something that sets it apart from your first clip, press the 'OK', and see this new proposal clip layer added to your timeline workspace.


Double click this new proposal of the clip and see the same options. You can reset the range of the box to start and begin your "Bounce" animation. You can create a loop. In this case, we can create a loop to fit our roll the ball, so our rolls and bounces three times in the execution of this clip.


Double click this new proposal of the clip and see the same options. You can reset the range of the box to start and begin your "Bounce" animation. You can create a loop. In this case, we can create a loop to fit our roll the ball, so our rolls and bounces three times in the execution of this clip.

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Click on one of your newly created motion clips in the 'Attributes',' Motion Clip 'menu, select "Advanced" under the "Pivot" option, select "Create a PivotTable.' That's it! You can now post their clip, animation facility with a recorded anywhere on stage or a duplicate to use in other locations.


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