Jumat, 19 Agustus 2011

Cinema 4D - Animation Basics





Cinema 4D has a lot of work environment for the creation of a 'whole package'. Although there are similarities, each workspace has a special feature, the special circumstances of their own. There is a great software package with documentation, but sometimes some shortcuts and the basics to help you save time and jump your learning curve. Let's look.


Animation is one of the most exciting features of any 3D package, especially CINEMA 4D. Animation has its own dedicated workspace with special tools and guides. Some of these overlap with others, such as time, some unique animations for their own workspace.


the best way to see some of these shortcuts is to create an animation of our own and try them out. Let's create a simple animation. To set the main framework for the basic coordinate values​​, simply adjust the value, and then click "ctrl + click" check the box next to the value. This is the way that will set the main framework for the coordination of the position, scale, or rotation values. Keep in mind that when you do not create the key, check the box turns red you know it was postavljena.Jednostavan 'gottcha' In the beginning, make sure that you set the default value if you want your new key value is changing. This will help capture new value and will take the key, but if you have not recorded any other , it will not record promijeniti.Kompletan time will prove the key value for a parameter.


For example, with nothing to set, change in the 50 Y to 50 and add a keyframe. Now play animaciju.Sfera just sitting there on the high level of HR 50. Since he had no other keyframes, Yposition from 0 at the beginning, for example, this one key value is only one cinema 'know'. It is easy to fix. Simply click on the "Go Start 'and enter 0 for Y at the beginning. Notification check box, Y red outline, not filled with empty, indicating that coordination is key, but not at this point in the timeline.

if you want to change the value after the set, simply go to this point, enter the new value, and then click the check box. In that case, go to the start time, enter 0 for Y, hit return and click the check box to enter this new value. Now, if we play our animation we see our sphere slowly bring up to 50 units.


If you want to delete the key after the entry, right click on the letters, in our case, Y, and then from the animation menu, select "Delete keyframe". From the same animation menu to "delete track" and delete all the keyframes in this way. Here to delete keys that animated our area level.


There are many more shortcuts and animation assistants to CINEMA 4D. Try creating different effects with position, scale, and rotation to see how easily you can animate your objects, and how easy it is to make adjustments as the scene develops!


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